среда, 14 мая 2014 г.

3D room DeusEx HR

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Deus Ex UDK Environment-WorkProcess

The Plan:
7 Days Mapping Challenge
concept art : Link




Ok here is how im going to approach this

1. Research: Break down the complete image into Modular assets and decide on the actual      number of Unique assets. Research on lighting / post process effects.

2. Level Blocking: The entire level is gonna be constructed with simple blocks to check for scale and spacing between assets like the big table and chairs.

3. Modelling & Texturing: The assets will be modeled and textured very quickly since this is a 7 day challenge and the important thing is to finish the whole thing as best as i can.

4. UDK level Construction: All the assets will be placed inside UDK.

5. Lighting: Lighting is gonna be a challenge for this since i have never tried interior environments of any kind.

6. Post Process Effects: The post process tweaking for this level is gonna be awesome since it has a lot of bloom and has has a very unique color pallet.


So here is a rough Plan and schedule:

07/09/2011: Research & Level Blocking
08/09/2011 - 11/09/2011: Modelling & Texturing and UDK level Construction
12/09/2011 - 13/09/2011: Lighting 
14/09/2011: Post Process Effects.



Day 1:



Day 2:




Day 3:




Day 4:




Day 5:




Day 6:




Day 7: Final


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